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User Interface

Onland provides a customizable user interface that you can adjust to suit your personal preferences for editing mode.

Toolbar

Toolbar

1. Dropdown Menu

The dropdown menu provides a variety of options for managing your project in Creator:

  • Project: This includes options to save, export, and publish your scene.

    • New Project: This option allows you to start a fresh project in the editor.

    • Save Project: Use this to store the current changes in your project.

    • Publish Scene: This creates a unique scene for your project, complete with a unique URL that enables you to create portals and new rooms from the root scene.

    • Export Binary GLB: This exports the scene into a single .glb file, which can be used in other programs that support loading glb files.

    • Import Project: This allows you to import a .mud file containing a pre-existing scene and all its assets.

    • Export Project: This creates a .mud file that can be imported into another Creator account. It’s useful for saving old versions of projects or sharing a project with someone else.

  • Edit: Allows you to undo or redo changes in the projects.

    • Undo: Reverses changes in the projects.

    • Redo: Reapplies changes in the projects.

  • Select: Selects elements in the viewport.

    • Select all objects: Selects all objects in the viewport.

    • Duplicate selection: Duplicates selected objects that can be duplicated in a scene.

    • Focus selection: Focuses the view in the viewport on the selected object.

  • View: Use this to open closed panels like the properties, assets, console, and hierarchy panels or change the layout of the editor. Also to view on full-mode.

  • Run: Runs play mode or checks the status of your scene.

    • Start preview: Runs your script or views the scene in the viewport as it would look in the metaverse.

    • Health check: Runs a performance check of your project/scene, allowing you to see how your scene will perform once published in the metaverse.

  • Help: This provides access to help documents and information.

    • Tutorial: This interactive tutorial guides you through the basics of the editor.

    • Keyboard and Mouse Control: This provides information on how the controls work in the editor.

    • Get Support: Use this to reach out to our team if you have any issues or questions about the editor.

    • Documentation: This links to detailed information about the XR editor.

2. Transformation Tools

Translate [T]: Reveals the translation gizmo, drag the arrows to move object along the X, Y, or Z axis. you can also move objects around using the grab tool. While objects are selected press G to grab the selection move your mouse and click to place the object in the scene. PRess Esc or G again to cancel the current grab operation.

Rotate [R]: Reveals the rotation gizmo, drag the rings of the gizmo to rotate the object along the X, Y, or Z axis.

Scale [Y]: Reveals the scale gizmo, drag the center cube of the gizmo to scale the object up or down.

3. Grid Tools

Toggle Transform Space [Z]: - regarding the transform space-- It's changing the transform gizmo to be oriented to the World XYZ vs. the Object's XYZ. You won't really see a difference until you rotate the object. like, rotate a car 45 degrees. Then, to go 'forward', you'd want to switch to the object's local axis

Transform Pivot [X]: Sometimes placing an object can be tough if the model's pivot point is set incorrectly. You can change how the pivot is caluclated using this dropdown menu. Can be set to center, bottom, or selection.

Toggle Snap mode [C]: Sometimes you may want to move and object with a prevision position or rotation. To do this toggle the snapping mode by clicking on the magnet icon. You can set the translation and rotation snap settings by using the dropdown menus.

Snap Mode Controls: determines how precisely your transformation tools are applied

Toggle Grid Visibility: Shows/hides the grid on 3D grid. In placement mode, objects canbe placed on top of other objects or the grid. When building verticailly it can be useful to change the grid height

  • Press = to increase grid height
  • Press - to decrease grid height

4. Publish To Onland

Click this button to open the publish dialog where you can edit your scene's information before publishing it to Onland.

5. Logged User Icon

In order to publish a scene on Onland or utilize additional functionalities such as My Media, you must be logged into our platform. Once you're logged in, a user icon will become visible on the toolbar, allowing you to either return to your projects or log out of your account.

Viewport Panel

Viewport Panel

The viewport shows a preview of your scene where you can select and move objects.

Note that whatever the viewport is looking at when you publish the scene to Onland will be the scene's thumbnail image.

Object Selection

You can select objects by clicking on them (hold shift to select multiple objects).

Camera Movement

Left click and drag to orbit around your scene. Hold the right mouse button to enter fly mode where you can use your mouse to look around the scene and the WASD keys to move the camera. Press the F key to focus the selected objects.

Transform Gizmo

When you have one or more objects selected, the transform gizmo will appear.

Hierarchy Panel

Hierarchy Panel

Objects you add to the scene show up in the hierarchy panel. Double click the object focus it in the viewport. You can drag objects inside the hierarchy panel to reorder or reparent them. You can also drag drop items from the assets panel and files from your computer into the hierarchy panel to add them to your scene.

Properties Panel

Properties Panel

Additional object properties can be set in the properties panel. This includes things like shadows, light color, and more.

Objects are added to Creator and can be customized by changing their properties. Different types of objects have different properties available to them (for example, a light will have an "intensity" property, but a 3D model won’t). Most objects will have transform properties, which represent the physical position in the space.

You can see the properties of objects in more detail in their dedicated section in the documentation.

Root properties

You can modify the properties of the scene’s root element.

Properties Panel

  • Scene type: lets you choose between a VR, MR, and AR scene. These modes encompass all of XR. VR is fully immersive, allowing you to open a metaverse scene in any immersive device. AR adds augmented reality experiences, activating the device’s movement and camera. MR is a blend of both.

  • Background Color: allows you to change the background color of your scene. Usually the change appears behind the skybox.

  • Fog type: Creator provides two types of fogs. The linear fog you can specify the minimum and maximum distance, the areas that are closer than the minimum distance will not appear to alter; those that are further than the maximum distance will appear with the color of the fog. With the exponential fog only the density is specified, you must put in a very small value to be able to see distances further away.

  • Is tour 360: A recent addition tailored for 360 tours allows you to hide the avatar within the scene. When you activate this feature, the avatar becomes invisible to prevent users from overcrowding in 360 spaces when they are unable to move.

Resources Panel

Assets Panel

You can find content to add to your scene in the Resources panel. You can click on assets to add them to the scene. Assets can also be dragged from the Resources panel and dropped onto the viewport, hierarchy panel, or properties panel.

Sources

On the left side of the Resources panel are a list of sources:

Assets

Upload and search your own 3D models, images, videos, and audio.

Architecture Kit

The Architecture Kit contains pieces that can be put together to construct a wide variety of structures. This kit contains floors, walls, stairs, and more.

Rock Kit

The Rock Kit contains a collection of realistic rock models that can be used to add detail to terrain, construct platforms, or anything else you might need a rock for.

Sketchfab

Sketchfab is an online marketplace for 3D models. It contains a wide variety of high quality models to help you fill out your scene.